- Add nginx as single entry point: /api/* → backend, /* → web - NEXT_PUBLIC_API_URL="" so all API calls are relative (go through nginx) - Add Spotify playlist import (Client Credentials OAuth, up to 500 tracks) - Add Yandex/Spotify tabbed import UI on /playlists - Add stream overlay system (SSE + polling fallback, 9 styles) - Reorganize pages into (main) route group - Add QueuePanel, VersionsPanel, Toaster components - Add overlay settings tab in /settings Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
376 lines
18 KiB
TypeScript
376 lines
18 KiB
TypeScript
'use client'
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import { useEffect, useRef } from 'react'
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import { audioState } from '@/lib/audioState'
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import { useBgStore } from '@/store/bgStore'
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type Pt = { x: number; y: number; vx: number; vy: number; r: number; a: number }
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type Ring = { r: number; alpha: number; speed: number }
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type Star = { x: number; y: number; r: number; ba: number; ph: number; sp: number }
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type Drop = { x: number; y: number; speed: number; len: number; alpha: number }
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export default function AudioBackground() {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const { bgMode, fxConfigs } = useBgStore()
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const fxRef = useRef(fxConfigs)
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// Sync config changes without restarting the animation loop
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useEffect(() => { fxRef.current = fxConfigs }, [fxConfigs])
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useEffect(() => {
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if (bgMode === 'none') return
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext('2d')
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if (!ctx) return
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let rafId: number
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let smoothBass = 0
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let smoothMid = 0
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let fastBass = 0
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let dataBuf: Uint8Array<ArrayBuffer> | null = null
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const resize = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight }
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resize()
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window.addEventListener('resize', resize)
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const tick = () => {
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let rB = 0, rM = 0
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if (audioState.analyser && audioState.isPlaying) {
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const n = audioState.analyser.frequencyBinCount
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if (!dataBuf || dataBuf.length !== n) dataBuf = new Uint8Array(new ArrayBuffer(n))
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audioState.analyser.getByteFrequencyData(dataBuf)
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const bEnd = Math.max(1, Math.ceil(n * 0.1))
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for (let i = 0; i < bEnd; i++) rB = Math.max(rB, dataBuf[i] / 255)
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const mEnd = Math.ceil(n * 0.4); let mSum = 0
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for (let i = bEnd; i < mEnd; i++) mSum += dataBuf[i] / 255
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rM = mSum / Math.max(1, mEnd - bEnd)
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}
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fastBass += (rB - fastBass) * 0.45
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smoothBass += (rB - smoothBass) * 0.1
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smoothMid += (rM - smoothMid) * 0.07
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}
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const ac = () => document.documentElement.style.getPropertyValue('--accent-rgb') || '200,255,0'
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const clear = (W: number, H: number, trail: number) => {
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if (trail > 0.005) {
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ctx.fillStyle = `rgba(10,10,15,${(1 - trail).toFixed(3)})`
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ctx.fillRect(0, 0, W, H)
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} else {
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ctx.clearRect(0, 0, W, H)
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ctx.fillStyle = '#0a0a0f'
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ctx.fillRect(0, 0, W, H)
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}
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}
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// ── ORBS ─────────────────────────────────────────────────────────────────
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const drawOrbs = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.orbs
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const t = Date.now() / (5000 / cfg.speed)
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const br = Math.sin(t) * 0.04 + Math.cos(t * 0.7) * 0.02
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const diag = Math.hypot(W, H), base = diag * 0.62
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const bri = cfg.brightness
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clear(W, H, cfg.trail)
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const r1 = base * (0.78 + smoothBass * 0.45 + br)
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const a1 = (0.07 + smoothBass * 0.08) * bri
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const g1 = ctx.createRadialGradient(W * 0.12, H * 0.06, 0, W * 0.12, H * 0.06, r1)
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g1.addColorStop(0, `rgba(${a},${a1})`); g1.addColorStop(0.42, `rgba(${a},${a1 * 0.25})`); g1.addColorStop(1, `rgba(${a},0)`)
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ctx.fillStyle = g1; ctx.fillRect(0, 0, W, H)
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const r2 = base * (0.70 + smoothMid * 0.40 - br * 0.5)
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const a2 = (0.06 + smoothMid * 0.07) * bri
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const g2 = ctx.createRadialGradient(W * 0.88, H * 0.94, 0, W * 0.88, H * 0.94, r2)
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g2.addColorStop(0, `rgba(255,60,172,${a2})`); g2.addColorStop(0.42, `rgba(255,60,172,${a2 * 0.25})`); g2.addColorStop(1, 'rgba(255,60,172,0)')
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ctx.fillStyle = g2; ctx.fillRect(0, 0, W, H)
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const c = smoothBass * 0.5 + smoothMid * 0.5
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if (c > 0.008) {
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const r3 = base * (0.40 + c * 0.35)
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const g3 = ctx.createRadialGradient(W * 0.5, H * 0.5, 0, W * 0.5, H * 0.5, r3)
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g3.addColorStop(0, `rgba(140,100,255,${(0.035 + c * 0.06) * bri})`); g3.addColorStop(1, 'rgba(140,100,255,0)')
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ctx.fillStyle = g3; ctx.fillRect(0, 0, W, H)
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}
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}
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// ── WAVES ─────────────────────────────────────────────────────────────────
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const drawWaves = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.waves
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const t = (Date.now() / 1000) * cfg.speed
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const amp = cfg.amplitude
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clear(W, H, cfg.trail)
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const layers = [
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{ y: 0.70, amp: (20 + smoothBass * 60) * amp, freq: 0.007, ph: t * 0.35, al: 0.12, c: `rgba(${a},` },
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{ y: 0.76, amp: (16 + smoothMid * 45) * amp, freq: 0.011, ph: -t * 0.5, al: 0.09, c: 'rgba(255,60,172,' },
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{ y: 0.81, amp: (24 + smoothBass * 75) * amp, freq: 0.005, ph: t * 0.28, al: 0.14, c: `rgba(${a},` },
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{ y: 0.87, amp: (12 + smoothMid * 35) * amp, freq: 0.013, ph: -t * 0.62, al: 0.08, c: 'rgba(140,100,255,' },
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{ y: 0.93, amp: (30 + smoothBass * 90) * amp, freq: 0.004, ph: t * 0.18, al: 0.18, c: `rgba(${a},` },
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]
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for (const l of layers) {
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const baseY = H * l.y
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ctx.beginPath(); ctx.moveTo(-2, baseY)
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for (let x = 0; x <= W + 3; x += 3)
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ctx.lineTo(x, baseY + Math.sin(x * l.freq + l.ph) * l.amp + Math.sin(x * l.freq * 2.4 + l.ph * 1.6) * l.amp * 0.25)
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ctx.lineTo(W + 2, H + 2); ctx.lineTo(-2, H + 2); ctx.closePath()
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const g = ctx.createLinearGradient(0, baseY - l.amp * 1.5, 0, H)
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g.addColorStop(0, `${l.c}${l.al})`); g.addColorStop(1, `${l.c}0)`)
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ctx.fillStyle = g; ctx.fill()
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}
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}
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// ── PARTICLES ─────────────────────────────────────────────────────────────
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const PTS: Pt[] = Array.from({ length: 55 }, () => ({
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x: Math.random(), y: Math.random(),
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vx: (Math.random() - 0.5) * 0.00025, vy: (Math.random() - 0.5) * 0.00025,
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r: Math.random() * 1.5 + 0.6, a: Math.random() * 0.35 + 0.1,
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}))
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const drawParticles = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.particles
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clear(W, H, cfg.trail)
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const spd = (1 + smoothBass * 3) * cfg.speed
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for (const p of PTS) {
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p.x += p.vx * spd; p.y += p.vy * spd
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if (p.x < 0) p.x += 1; if (p.x > 1) p.x -= 1
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if (p.y < 0) p.y += 1; if (p.y > 1) p.y -= 1
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if (smoothBass > 0.35 && Math.random() < 0.07) {
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p.vx += (Math.random() - 0.5) * 0.0006; p.vy += (Math.random() - 0.5) * 0.0006
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const mv = 0.0012
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p.vx = Math.max(-mv, Math.min(mv, p.vx)); p.vy = Math.max(-mv, Math.min(mv, p.vy))
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}
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ctx.beginPath(); ctx.arc(p.x * W, p.y * H, p.r * (1 + smoothBass * 1.2), 0, Math.PI * 2)
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ctx.fillStyle = `rgba(${a},${p.a * (0.7 + smoothMid * 0.3)})`; ctx.fill()
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}
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const maxD = Math.min(W, H) * 0.12 * cfg.linkDist; ctx.lineWidth = 0.5
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for (let i = 0; i < PTS.length; i++)
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for (let j = i + 1; j < PTS.length; j++) {
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const dx = (PTS[i].x - PTS[j].x) * W, dy = (PTS[i].y - PTS[j].y) * H
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const d = Math.sqrt(dx * dx + dy * dy)
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if (d < maxD) {
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ctx.beginPath(); ctx.moveTo(PTS[i].x * W, PTS[i].y * H); ctx.lineTo(PTS[j].x * W, PTS[j].y * H)
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ctx.strokeStyle = `rgba(${a},${(1 - d / maxD) * 0.07 * (1 + smoothMid)})`; ctx.stroke()
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}
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}
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}
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// ── AURORA ────────────────────────────────────────────────────────────────
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const drawAurora = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.aurora
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const t = (Date.now() / 3500) * cfg.speed
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const bri = cfg.brightness
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clear(W, H, cfg.trail)
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const bands = [
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{ cx: 0.10, cy: 0.16, w: 0.72, h: 0.22, ph: t * 0.7, al: (0.10 + smoothBass * 0.08) * bri, c: a },
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{ cx: 0.58, cy: 0.09, w: 0.88, h: 0.18, ph: -t * 0.5, al: (0.08 + smoothMid * 0.07) * bri, c: '140,100,255' },
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{ cx: 0.85, cy: 0.30, w: 0.62, h: 0.20, ph: t * 0.6, al: (0.09 + smoothBass * 0.07) * bri, c: '255,60,172' },
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{ cx: 0.30, cy: 0.50, w: 0.78, h: 0.16, ph: -t * 0.8, al: (0.07 + smoothMid * 0.06) * bri, c: a },
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{ cx: 0.70, cy: 0.64, w: 0.58, h: 0.18, ph: t * 0.5, al: (0.06 + smoothBass * 0.05) * bri, c: '140,100,255' },
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{ cx: 0.18, cy: 0.78, w: 0.68, h: 0.16, ph: -t * 0.65,al: (0.05 + smoothMid * 0.05) * bri, c: '255,60,172' },
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]
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for (const band of bands) {
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const cx = band.cx * W, cy = (band.cy + Math.sin(band.ph) * 0.07) * H
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const rw = band.w * W, rh = band.h * H * (1 + smoothBass * 0.3)
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ctx.save(); ctx.translate(cx, cy); ctx.scale(1, rh / rw)
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const g = ctx.createRadialGradient(0, 0, 0, 0, 0, rw)
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g.addColorStop(0, `rgba(${band.c},${band.al})`); g.addColorStop(0.45, `rgba(${band.c},${band.al * 0.4})`); g.addColorStop(1, `rgba(${band.c},0)`)
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ctx.fillStyle = g; ctx.beginPath(); ctx.arc(0, 0, rw, 0, Math.PI * 2); ctx.fill(); ctx.restore()
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}
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}
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// ── PULSE — expanding ring waves ──────────────────────────────────────────
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const RINGS: Ring[] = []
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let lastRingMs = 0
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let lastAmbMs = 0
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const drawPulse = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.pulse
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const cx = W * 0.5, cy = H * 0.5
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const maxR = Math.hypot(W, H) * 0.72
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clear(W, H, cfg.trail)
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const now = Date.now()
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// Beat-triggered ring
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const threshold = 0.45 - cfg.sensitivity * 0.3
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if (fastBass > threshold && fastBass > smoothBass + 0.05 && now - lastRingMs > 200) {
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RINGS.push({ r: 4, alpha: 1.0, speed: (5 + fastBass * 12) * cfg.ringSpeed })
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lastRingMs = now
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}
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// Ambient ring on timer so it always looks alive even without audio
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if (now - lastAmbMs > 1800) {
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RINGS.push({ r: 4, alpha: 0.7, speed: 5 * cfg.ringSpeed })
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lastAmbMs = now
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}
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for (let i = RINGS.length - 1; i >= 0; i--) {
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const ring = RINGS[i]
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ring.r += ring.speed
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ring.alpha *= 0.982 // exponential fade — stays bright longer, fades smoothly
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if (ring.alpha < 0.015 || ring.r > maxR) { RINGS.splice(i, 1); continue }
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const lw = 2 + ring.alpha * 5
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// Outer glow
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ctx.beginPath(); ctx.arc(cx, cy, ring.r, 0, Math.PI * 2)
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ctx.strokeStyle = `rgba(${a},${ring.alpha * 0.2})`
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ctx.lineWidth = lw * 5; ctx.stroke()
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// Main ring
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ctx.beginPath(); ctx.arc(cx, cy, ring.r, 0, Math.PI * 2)
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ctx.strokeStyle = `rgba(${a},${ring.alpha})`
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ctx.lineWidth = lw; ctx.stroke()
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// Pink echo
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if (ring.r > 30 && ring.alpha > 0.08) {
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ctx.beginPath(); ctx.arc(cx, cy, ring.r * 0.85, 0, Math.PI * 2)
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ctx.strokeStyle = `rgba(255,60,172,${ring.alpha * 0.35})`
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ctx.lineWidth = lw * 0.55; ctx.stroke()
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}
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}
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// Center dot — pulses with bass, small footprint so it doesn't drown rings
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const dotR = 14 + smoothBass * 55
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const cg = ctx.createRadialGradient(cx, cy, 0, cx, cy, dotR)
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cg.addColorStop(0, `rgba(${a},${0.85 + smoothBass * 0.15})`)
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cg.addColorStop(0.45,`rgba(${a},0.25)`)
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cg.addColorStop(1, `rgba(${a},0)`)
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ctx.fillStyle = cg
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ctx.beginPath(); ctx.arc(cx, cy, dotR, 0, Math.PI * 2); ctx.fill()
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}
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// ── STARS ─────────────────────────────────────────────────────────────────
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const STARS: Star[] = Array.from({ length: 180 }, () => ({
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x: Math.random(), y: Math.random(), r: Math.random() * 1.4 + 0.3,
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ba: Math.random() * 0.55 + 0.15, ph: Math.random() * Math.PI * 2, sp: Math.random() * 1.5 + 0.4,
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}))
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const drawStars = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.stars
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const t = Date.now() / 1000
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const bri = cfg.brightness
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clear(W, H, cfg.trail)
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const n1 = ctx.createRadialGradient(W*0.30, H*0.35, 0, W*0.30, H*0.35, W*0.55)
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n1.addColorStop(0, `rgba(${a},${(0.04+smoothMid*0.04)*bri})`); n1.addColorStop(1, `rgba(${a},0)`)
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ctx.fillStyle = n1; ctx.fillRect(0, 0, W, H)
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for (const s of STARS) {
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const tw = (Math.sin(t * s.sp * cfg.twinkle + s.ph) + 1) * 0.5
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const alpha = s.ba * (0.35 + tw * 0.65) * (1 + smoothMid * 0.4) * bri
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const r = s.r * (1 + smoothBass * tw * 1.0)
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if (s.r > 1.1) { ctx.beginPath(); ctx.arc(s.x*W, s.y*H, r*2.8, 0, Math.PI*2); ctx.fillStyle = `rgba(${a},${alpha*0.18})`; ctx.fill() }
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ctx.beginPath(); ctx.arc(s.x*W, s.y*H, r, 0, Math.PI*2); ctx.fillStyle = `rgba(${a},${alpha})`; ctx.fill()
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}
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}
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// ── RAIN ──────────────────────────────────────────────────────────────────
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const DROPS: Drop[] = Array.from({ length: 60 }, () => ({
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x: Math.random(), y: Math.random(),
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speed: Math.random() * 0.0015 + 0.0008,
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len: Math.random() * 0.055 + 0.03,
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alpha: Math.random() * 0.35 + 0.12,
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}))
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const drawRain = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.rain
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const count = Math.round(cfg.drops)
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clear(W, H, cfg.trail)
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const spd = (1 + smoothBass * 2.5) * cfg.speed
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for (let i = 0; i < count && i < DROPS.length; i++) {
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const d = DROPS[i]
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d.y += d.speed * spd
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if (d.y > 1.08) { d.y = -d.len - 0.02; d.x = Math.random() }
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const x = d.x * W, y = d.y * H, len = d.len * H * (1 + smoothBass * 0.4)
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const g = ctx.createLinearGradient(x, y - len, x, y)
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g.addColorStop(0, `rgba(${a},0)`); g.addColorStop(0.5, `rgba(${a},${d.alpha * 0.3})`); g.addColorStop(1, `rgba(${a},${d.alpha})`)
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ctx.fillStyle = g; ctx.fillRect(x - 0.7, y - len, 1.4, len)
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ctx.beginPath(); ctx.arc(x, y, 1.4, 0, Math.PI * 2); ctx.fillStyle = `rgba(${a},${d.alpha})`; ctx.fill()
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}
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}
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// ── RAYS ──────────────────────────────────────────────────────────────────
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const drawRays = () => {
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const W = canvas.width, H = canvas.height, a = ac()
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const cfg = fxRef.current.rays
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const t = (Date.now() / 1000) * cfg.speed * 0.08
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const cx = W * 0.5, cy = H * 0.55
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const maxR = Math.hypot(W, H) * 1.1
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const br = cfg.brightness
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const sp = cfg.spread
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clear(W, H, cfg.trail)
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const count = cfg.count
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for (let i = 0; i < count; i++) {
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const angle = (i / count) * Math.PI * 2 + t
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const isMain = i % 2 === 0
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const hw = Math.tan((0.055 + smoothBass * 0.035) * sp) * maxR
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const al = ((isMain ? 0.12 : 0.07) + smoothBass * 0.10 + smoothMid * 0.03) * br
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const ex = cx + Math.cos(angle) * maxR, ey = cy + Math.sin(angle) * maxR
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const px = -Math.sin(angle) * hw, py = Math.cos(angle) * hw
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ctx.beginPath(); ctx.moveTo(cx, cy); ctx.lineTo(ex + px, ey + py); ctx.lineTo(ex - px, ey - py); ctx.closePath()
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const grad = ctx.createLinearGradient(cx, cy, ex, ey)
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grad.addColorStop(0, `rgba(${a},${al * 2.5})`)
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grad.addColorStop(0.12, `rgba(${a},${al})`)
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grad.addColorStop(0.55, `rgba(${a},${al * 0.35})`)
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grad.addColorStop(1, `rgba(${a},0)`)
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ctx.fillStyle = grad; ctx.fill()
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}
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const cnt2 = Math.max(2, Math.floor(count / 2))
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for (let i = 0; i < cnt2; i++) {
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const angle = (i / cnt2) * Math.PI * 2 - t * 0.65 + Math.PI / count
|
|
const hw = Math.tan(0.035 * sp) * maxR
|
|
const al = (0.05 + smoothMid * 0.06) * br
|
|
|
|
const ex = cx + Math.cos(angle) * maxR, ey = cy + Math.sin(angle) * maxR
|
|
const px = -Math.sin(angle) * hw, py = Math.cos(angle) * hw
|
|
|
|
ctx.beginPath(); ctx.moveTo(cx, cy); ctx.lineTo(ex + px, ey + py); ctx.lineTo(ex - px, ey - py); ctx.closePath()
|
|
const grad = ctx.createLinearGradient(cx, cy, ex, ey)
|
|
grad.addColorStop(0, `rgba(255,60,172,${al * 2.5})`)
|
|
grad.addColorStop(0.15, `rgba(255,60,172,${al})`)
|
|
grad.addColorStop(1, 'rgba(255,60,172,0)')
|
|
ctx.fillStyle = grad; ctx.fill()
|
|
}
|
|
|
|
const cg = ctx.createRadialGradient(cx, cy, 0, cx, cy, 100 + smoothBass * 140)
|
|
cg.addColorStop(0, `rgba(${a},${(0.14 + smoothBass * 0.18) * br})`); cg.addColorStop(1, `rgba(${a},0)`)
|
|
ctx.fillStyle = cg; ctx.fillRect(0, 0, W, H)
|
|
}
|
|
|
|
// ── LOOP ──────────────────────────────────────────────────────────────────
|
|
const drawFn = ({
|
|
orbs: drawOrbs, waves: drawWaves, particles: drawParticles,
|
|
aurora: drawAurora, pulse: drawPulse, stars: drawStars,
|
|
rain: drawRain, rays: drawRays,
|
|
} as Record<string, () => void>)[bgMode] ?? drawOrbs
|
|
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
|
const loop = () => { tick(); drawFn(); rafId = requestAnimationFrame(loop) }
|
|
loop()
|
|
|
|
return () => { cancelAnimationFrame(rafId); window.removeEventListener('resize', resize) }
|
|
}, [bgMode])
|
|
|
|
if (bgMode === 'none') return null
|
|
|
|
return (
|
|
<canvas
|
|
ref={canvasRef}
|
|
className="fixed inset-0 w-full h-full pointer-events-none"
|
|
style={{ zIndex: 0 }}
|
|
/>
|
|
)
|
|
}
|