feat: 4 new bg modes (pulse/stars/rain/rays), vivid orbs & aurora

Orbs: bigger radius, opacity 0.14+, 4th orb added.
Aurora: 6 bands with opacity 0.22+, more movement.
New: Пульс (expanding rings on beat), Звёзды (twinkling starfield),
Дождь (falling streaks), Лучи (rotating sunburst rays).
Settings page shows 9 bg options with static SVG previews.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-25 20:41:35 +03:00
parent 51a6de31a2
commit 292117cf56
3 changed files with 331 additions and 171 deletions

View File

@@ -4,7 +4,10 @@ import { useEffect, useRef } from 'react'
import { audioState } from '@/lib/audioState'
import { useBgStore } from '@/store/bgStore'
type Pt = { x: number; y: number; vx: number; vy: number; r: number; a: number }
type Pt = { x: number; y: number; vx: number; vy: number; r: number; a: number }
type Ring = { r: number; alpha: number; speed: number }
type Star = { x: number; y: number; r: number; ba: number; ph: number; sp: number }
type Drop = { x: number; y: number; speed: number; len: number; alpha: number }
export default function AudioBackground() {
const canvasRef = useRef<HTMLCanvasElement>(null)
@@ -20,13 +23,10 @@ export default function AudioBackground() {
let rafId: number
let smoothBass = 0
let smoothMid = 0
let smoothMid = 0
let dataBuf: Uint8Array<ArrayBuffer> | null = null
const resize = () => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
}
const resize = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight }
resize()
window.addEventListener('resize', resize)
@@ -47,69 +47,66 @@ export default function AudioBackground() {
smoothMid += (rM - smoothMid) * 0.07
}
const acRgb = () =>
document.documentElement.style.getPropertyValue('--accent-rgb') || '200,255,0'
const ar = () => document.documentElement.style.getPropertyValue('--accent-rgb') || '200,255,0'
// ── ORBS ─────────────────────────────────────────────────────────────────
// ── ORBS (vivid) ──────────────────────────────────────────────────────────
const drawOrbs = () => {
const W = canvas.width, H = canvas.height
const ar = acRgb()
const W = canvas.width, H = canvas.height, a = ar()
const t = Date.now() / 4500
const b = Math.sin(t) * 0.03 + Math.cos(t * 0.7) * 0.015
const diag = Math.hypot(W, H), base = diag * 0.55
const br = Math.sin(t) * 0.05 + Math.cos(t * 0.7) * 0.025
const diag = Math.hypot(W, H), base = diag * 0.68
ctx.clearRect(0, 0, W, H)
ctx.fillStyle = '#0a0a0f'
ctx.fillRect(0, 0, W, H)
const r1 = base * (0.75 + smoothBass * 0.55 + b)
const a1 = 0.055 + smoothBass * 0.07
const g1 = ctx.createRadialGradient(W * 0.18, H * 0.08, 0, W * 0.18, H * 0.08, r1)
g1.addColorStop(0, `rgba(${ar},${a1})`); g1.addColorStop(0.45, `rgba(${ar},${a1 * 0.28})`); g1.addColorStop(1, `rgba(${ar},0)`)
// Top-left — accent, bass-driven
const r1 = base * (0.82 + smoothBass * 0.7 + br)
const a1 = 0.14 + smoothBass * 0.18
const g1 = ctx.createRadialGradient(W * 0.10, H * 0.04, 0, W * 0.10, H * 0.04, r1)
g1.addColorStop(0, `rgba(${a},${a1})`); g1.addColorStop(0.38, `rgba(${a},${a1 * 0.4})`); g1.addColorStop(1, `rgba(${a},0)`)
ctx.fillStyle = g1; ctx.fillRect(0, 0, W, H)
const r2 = base * (0.65 + smoothMid * 0.45 - b * 0.6)
const a2 = 0.045 + smoothMid * 0.055
const g2 = ctx.createRadialGradient(W * 0.82, H * 0.92, 0, W * 0.82, H * 0.92, r2)
g2.addColorStop(0, `rgba(255,60,172,${a2})`); g2.addColorStop(0.45, `rgba(255,60,172,${a2 * 0.28})`); g2.addColorStop(1, 'rgba(255,60,172,0)')
// Bottom-right — pink, mid-driven
const r2 = base * (0.75 + smoothMid * 0.60 - br * 0.6)
const a2 = 0.13 + smoothMid * 0.16
const g2 = ctx.createRadialGradient(W * 0.90, H * 0.96, 0, W * 0.90, H * 0.96, r2)
g2.addColorStop(0, `rgba(255,60,172,${a2})`); g2.addColorStop(0.38, `rgba(255,60,172,${a2 * 0.4})`); g2.addColorStop(1, 'rgba(255,60,172,0)')
ctx.fillStyle = g2; ctx.fillRect(0, 0, W, H)
// Center — purple
const c = smoothBass * 0.55 + smoothMid * 0.45
if (c > 0.005) {
const r3 = base * (0.38 + c * 0.32)
const g3 = ctx.createRadialGradient(W * 0.5, H * 0.52, 0, W * 0.5, H * 0.52, r3)
g3.addColorStop(0, `rgba(140,100,255,${c * 0.035})`); g3.addColorStop(1, 'rgba(140,100,255,0)')
ctx.fillStyle = g3; ctx.fillRect(0, 0, W, H)
}
const r3 = base * (0.48 + c * 0.45)
const a3 = 0.06 + c * 0.10
const g3 = ctx.createRadialGradient(W * 0.5, H * 0.5, 0, W * 0.5, H * 0.5, r3)
g3.addColorStop(0, `rgba(140,100,255,${a3})`); g3.addColorStop(1, 'rgba(140,100,255,0)')
ctx.fillStyle = g3; ctx.fillRect(0, 0, W, H)
// Bottom-left — accent, extra depth
const r4 = base * (0.58 + smoothBass * 0.5 + br * 0.5)
const a4 = 0.08 + smoothBass * 0.10
const g4 = ctx.createRadialGradient(W * 0.04, H * 0.94, 0, W * 0.04, H * 0.94, r4)
g4.addColorStop(0, `rgba(${a},${a4})`); g4.addColorStop(0.5, `rgba(${a},${a4 * 0.2})`); g4.addColorStop(1, `rgba(${a},0)`)
ctx.fillStyle = g4; ctx.fillRect(0, 0, W, H)
}
// ── WAVES ─────────────────────────────────────────────────────────────────
const drawWaves = () => {
const W = canvas.width, H = canvas.height
const ar = acRgb()
const W = canvas.width, H = canvas.height, a = ar()
const t = Date.now() / 1000
ctx.clearRect(0, 0, W, H)
ctx.fillStyle = '#0a0a0f'
ctx.fillRect(0, 0, W, H)
ctx.clearRect(0, 0, W, H); ctx.fillStyle = '#0a0a0f'; ctx.fillRect(0, 0, W, H)
const layers = [
{ y: 0.70, amp: 20 + smoothBass * 60, freq: 0.007, ph: t * 0.35, al: 0.12, c: `rgba(${ar},` },
{ y: 0.70, amp: 20 + smoothBass * 60, freq: 0.007, ph: t * 0.35, al: 0.12, c: `rgba(${a},` },
{ y: 0.76, amp: 16 + smoothMid * 45, freq: 0.011, ph: -t * 0.5, al: 0.09, c: 'rgba(255,60,172,' },
{ y: 0.81, amp: 24 + smoothBass * 75, freq: 0.005, ph: t * 0.28, al: 0.14, c: `rgba(${ar},` },
{ y: 0.81, amp: 24 + smoothBass * 75, freq: 0.005, ph: t * 0.28, al: 0.14, c: `rgba(${a},` },
{ y: 0.87, amp: 12 + smoothMid * 35, freq: 0.013, ph: -t * 0.62, al: 0.08, c: 'rgba(140,100,255,' },
{ y: 0.93, amp: 30 + smoothBass * 90, freq: 0.004, ph: t * 0.18, al: 0.18, c: `rgba(${ar},` },
{ y: 0.93, amp: 30 + smoothBass * 90, freq: 0.004, ph: t * 0.18, al: 0.18, c: `rgba(${a},` },
]
for (const l of layers) {
const baseY = H * l.y
ctx.beginPath()
ctx.moveTo(-2, baseY)
for (let x = 0; x <= W + 3; x += 3) {
ctx.lineTo(x, baseY
+ Math.sin(x * l.freq + l.ph) * l.amp
+ Math.sin(x * l.freq * 2.4 + l.ph * 1.6) * l.amp * 0.25)
}
ctx.beginPath(); ctx.moveTo(-2, baseY)
for (let x = 0; x <= W + 3; x += 3)
ctx.lineTo(x, baseY + Math.sin(x * l.freq + l.ph) * l.amp + Math.sin(x * l.freq * 2.4 + l.ph * 1.6) * l.amp * 0.25)
ctx.lineTo(W + 2, H + 2); ctx.lineTo(-2, H + 2); ctx.closePath()
const g = ctx.createLinearGradient(0, baseY - l.amp * 1.5, 0, H)
g.addColorStop(0, `${l.c}${l.al})`); g.addColorStop(1, `${l.c}0)`)
@@ -120,111 +117,210 @@ export default function AudioBackground() {
// ── PARTICLES ─────────────────────────────────────────────────────────────
const PTS: Pt[] = Array.from({ length: 55 }, () => ({
x: Math.random(), y: Math.random(),
vx: (Math.random() - 0.5) * 0.00025,
vy: (Math.random() - 0.5) * 0.00025,
r: Math.random() * 1.5 + 0.6,
a: Math.random() * 0.35 + 0.1,
vx: (Math.random() - 0.5) * 0.00025, vy: (Math.random() - 0.5) * 0.00025,
r: Math.random() * 1.5 + 0.6, a: Math.random() * 0.35 + 0.1,
}))
const drawParticles = () => {
const W = canvas.width, H = canvas.height
const ar = acRgb()
const W = canvas.width, H = canvas.height, a = ar()
ctx.fillStyle = 'rgba(10,10,15,0.2)'; ctx.fillRect(0, 0, W, H)
const spd = 1 + smoothBass * 3
ctx.fillStyle = 'rgba(10,10,15,0.2)'
ctx.fillRect(0, 0, W, H)
for (const p of PTS) {
p.x += p.vx * spd; p.y += p.vy * spd
if (p.x < 0) p.x += 1; if (p.x > 1) p.x -= 1
if (p.y < 0) p.y += 1; if (p.y > 1) p.y -= 1
if (smoothBass > 0.35 && Math.random() < 0.07) {
p.vx += (Math.random() - 0.5) * 0.0006
p.vy += (Math.random() - 0.5) * 0.0006
p.vx += (Math.random() - 0.5) * 0.0006; p.vy += (Math.random() - 0.5) * 0.0006
const mv = 0.0012
p.vx = Math.max(-mv, Math.min(mv, p.vx))
p.vy = Math.max(-mv, Math.min(mv, p.vy))
p.vx = Math.max(-mv, Math.min(mv, p.vx)); p.vy = Math.max(-mv, Math.min(mv, p.vy))
}
ctx.beginPath()
ctx.arc(p.x * W, p.y * H, p.r * (1 + smoothBass * 1.2), 0, Math.PI * 2)
ctx.fillStyle = `rgba(${ar},${p.a * (0.7 + smoothMid * 0.3)})`
ctx.fill()
ctx.beginPath(); ctx.arc(p.x * W, p.y * H, p.r * (1 + smoothBass * 1.2), 0, Math.PI * 2)
ctx.fillStyle = `rgba(${a},${p.a * (0.7 + smoothMid * 0.3)})`; ctx.fill()
}
const maxD = Math.min(W, H) * 0.12
ctx.lineWidth = 0.5
for (let i = 0; i < PTS.length; i++) {
for (let i = 0; i < PTS.length; i++)
for (let j = i + 1; j < PTS.length; j++) {
const dx = (PTS[i].x - PTS[j].x) * W
const dy = (PTS[i].y - PTS[j].y) * H
const dx = (PTS[i].x - PTS[j].x) * W, dy = (PTS[i].y - PTS[j].y) * H
const d = Math.sqrt(dx * dx + dy * dy)
if (d < maxD) {
ctx.beginPath()
ctx.moveTo(PTS[i].x * W, PTS[i].y * H)
ctx.lineTo(PTS[j].x * W, PTS[j].y * H)
ctx.strokeStyle = `rgba(${ar},${(1 - d / maxD) * 0.07 * (1 + smoothMid)})`
ctx.stroke()
ctx.beginPath(); ctx.moveTo(PTS[i].x * W, PTS[i].y * H); ctx.lineTo(PTS[j].x * W, PTS[j].y * H)
ctx.strokeStyle = `rgba(${a},${(1 - d / maxD) * 0.07 * (1 + smoothMid)})`; ctx.stroke()
}
}
}
}
// ── AURORA ────────────────────────────────────────────────────────────────
// ── AURORA (vivid) ────────────────────────────────────────────────────────
const drawAurora = () => {
const W = canvas.width, H = canvas.height
const ar = acRgb()
const W = canvas.width, H = canvas.height, a = ar()
const t = Date.now() / 3000
ctx.clearRect(0, 0, W, H)
ctx.fillStyle = '#0a0a0f'
ctx.fillRect(0, 0, W, H)
ctx.clearRect(0, 0, W, H); ctx.fillStyle = '#0a0a0f'; ctx.fillRect(0, 0, W, H)
const bands = [
{ cx: 0.15, cy: 0.25, w: 0.55, h: 0.30, phase: t * 0.6, al: 0.08 + smoothBass * 0.06, c: ar },
{ cx: 0.50, cy: 0.15, w: 0.70, h: 0.22, phase: -t * 0.4, al: 0.06 + smoothMid * 0.05, c: '140,100,255' },
{ cx: 0.80, cy: 0.35, w: 0.50, h: 0.28, phase: t * 0.5, al: 0.07 + smoothBass * 0.04, c: '255,60,172' },
{ cx: 0.35, cy: 0.55, w: 0.60, h: 0.20, phase: -t * 0.7, al: 0.05 + smoothMid * 0.04, c: ar },
{ cx: 0.08, cy: 0.15, w: 0.75, h: 0.30, ph: t * 0.8, al: 0.22 + smoothBass * 0.18, c: a },
{ cx: 0.55, cy: 0.08, w: 0.90, h: 0.22, ph: -t * 0.6, al: 0.18 + smoothMid * 0.15, c: '140,100,255' },
{ cx: 0.88, cy: 0.28, w: 0.65, h: 0.28, ph: t * 0.7, al: 0.20 + smoothBass * 0.14, c: '255,60,172' },
{ cx: 0.28, cy: 0.48, w: 0.80, h: 0.20, ph: -t * 0.9, al: 0.14 + smoothMid * 0.12, c: a },
{ cx: 0.72, cy: 0.62, w: 0.60, h: 0.24, ph: t * 0.55, al: 0.12 + smoothBass * 0.10, c: '140,100,255' },
{ cx: 0.18, cy: 0.78, w: 0.70, h: 0.22, ph: -t * 0.7, al: 0.10 + smoothMid * 0.08, c: '255,60,172' },
]
for (const band of bands) {
const cx = band.cx * W
const cy = (band.cy + Math.sin(band.phase) * 0.06) * H
const cy = (band.cy + Math.sin(band.ph) * 0.10) * H
const rw = band.w * W
const rh = band.h * H * (1 + smoothBass * 0.3)
ctx.save()
ctx.translate(cx, cy)
ctx.scale(1, rh / rw)
const rh = band.h * H * (1 + smoothBass * 0.45)
ctx.save(); ctx.translate(cx, cy); ctx.scale(1, rh / rw)
const g = ctx.createRadialGradient(0, 0, 0, 0, 0, rw)
g.addColorStop(0, `rgba(${band.c},${band.al})`)
g.addColorStop(0.35, `rgba(${band.c},${band.al * 0.5})`)
g.addColorStop(1, `rgba(${band.c},0)`)
ctx.fillStyle = g
ctx.beginPath()
ctx.arc(0, 0, rw, 0, Math.PI * 2)
ctx.fill()
ctx.restore()
g.addColorStop(0, `rgba(${band.c},${band.al})`); g.addColorStop(0.4, `rgba(${band.c},${band.al * 0.5})`); g.addColorStop(1, `rgba(${band.c},0)`)
ctx.fillStyle = g; ctx.beginPath(); ctx.arc(0, 0, rw, 0, Math.PI * 2); ctx.fill(); ctx.restore()
}
}
// ── LOOP ──────────────────────────────────────────────────────────────────
const drawFn = { orbs: drawOrbs, waves: drawWaves, particles: drawParticles, aurora: drawAurora }[bgMode] ?? drawOrbs
// ── PULSE ─────────────────────────────────────────────────────────────────
const RINGS: Ring[] = []
let prevBass = 0
const drawPulse = () => {
const W = canvas.width, H = canvas.height, a = ar()
const cx = W * 0.5, cy = H * 0.5
const maxR = Math.hypot(W, H) * 0.8
ctx.fillStyle = 'rgba(10,10,15,0.14)'; ctx.fillRect(0, 0, W, H)
if (smoothBass > prevBass + 0.07 && smoothBass > 0.18)
RINGS.push({ r: 12, alpha: 0.6 + smoothBass * 0.35, speed: 3 + smoothBass * 8 })
prevBass = smoothBass
if (Math.random() < 0.014)
RINGS.push({ r: 5, alpha: 0.16, speed: 1.4 })
for (let i = RINGS.length - 1; i >= 0; i--) {
const ring = RINGS[i]
ring.r += ring.speed; ring.alpha -= 0.006
if (ring.alpha <= 0 || ring.r > maxR) { RINGS.splice(i, 1); continue }
ctx.beginPath(); ctx.arc(cx, cy, ring.r, 0, Math.PI * 2)
ctx.strokeStyle = `rgba(${a},${ring.alpha})`
ctx.lineWidth = 1.5 + ring.alpha * 3; ctx.stroke()
if (ring.r > 30 && ring.alpha > 0.12) {
ctx.beginPath(); ctx.arc(cx, cy, ring.r * 0.82, 0, Math.PI * 2)
ctx.strokeStyle = `rgba(255,60,172,${ring.alpha * 0.45})`
ctx.lineWidth = 0.8; ctx.stroke()
}
}
const g = ctx.createRadialGradient(cx, cy, 0, cx, cy, 90 + smoothBass * 130)
g.addColorStop(0, `rgba(${a},${0.06 + smoothBass * 0.12})`); g.addColorStop(1, `rgba(${a},0)`)
ctx.fillStyle = g; ctx.fillRect(0, 0, W, H)
}
// ── STARS ─────────────────────────────────────────────────────────────────
const STARS: Star[] = Array.from({ length: 180 }, () => ({
x: Math.random(), y: Math.random(),
r: Math.random() * 1.4 + 0.3,
ba: Math.random() * 0.55 + 0.15,
ph: Math.random() * Math.PI * 2,
sp: Math.random() * 1.5 + 0.4,
}))
const drawStars = () => {
const W = canvas.width, H = canvas.height, a = ar()
const t = Date.now() / 1000
ctx.clearRect(0, 0, W, H); ctx.fillStyle = '#0a0a0f'; ctx.fillRect(0, 0, W, H)
const n1 = ctx.createRadialGradient(W * 0.30, H * 0.35, 0, W * 0.30, H * 0.35, W * 0.55)
n1.addColorStop(0, `rgba(${a},${0.05 + smoothMid * 0.05})`); n1.addColorStop(1, `rgba(${a},0)`)
ctx.fillStyle = n1; ctx.fillRect(0, 0, W, H)
const n2 = ctx.createRadialGradient(W * 0.72, H * 0.62, 0, W * 0.72, H * 0.62, W * 0.45)
n2.addColorStop(0, `rgba(140,100,255,${0.04 + smoothBass * 0.05})`); n2.addColorStop(1, 'rgba(140,100,255,0)')
ctx.fillStyle = n2; ctx.fillRect(0, 0, W, H)
for (const s of STARS) {
const tw = (Math.sin(t * s.sp + s.ph) + 1) * 0.5
const alpha = s.ba * (0.35 + tw * 0.65) * (1 + smoothMid * 0.45)
const r = s.r * (1 + smoothBass * tw * 1.0)
if (s.r > 1.1) {
ctx.beginPath(); ctx.arc(s.x * W, s.y * H, r * 2.8, 0, Math.PI * 2)
ctx.fillStyle = `rgba(${a},${alpha * 0.18})`; ctx.fill()
}
ctx.beginPath(); ctx.arc(s.x * W, s.y * H, r, 0, Math.PI * 2)
ctx.fillStyle = `rgba(${a},${alpha})`; ctx.fill()
}
}
// ── RAIN ──────────────────────────────────────────────────────────────────
const DROPS: Drop[] = Array.from({ length: 65 }, () => ({
x: Math.random(), y: Math.random(),
speed: Math.random() * 0.003 + 0.0015,
len: Math.random() * 0.07 + 0.04,
alpha: Math.random() * 0.5 + 0.2,
}))
const drawRain = () => {
const W = canvas.width, H = canvas.height, a = ar()
ctx.fillStyle = 'rgba(10,10,15,0.1)'; ctx.fillRect(0, 0, W, H)
const spd = 1 + smoothBass * 4.5
for (const d of DROPS) {
d.y += d.speed * spd
if (d.y > 1.1) { d.y = -d.len; d.x = Math.random() }
const x = d.x * W, y = d.y * H
const len = d.len * H * (1 + smoothBass * 0.6)
const g = ctx.createLinearGradient(x, y - len, x, y)
g.addColorStop(0, `rgba(${a},0)`); g.addColorStop(0.6, `rgba(${a},${d.alpha * 0.5})`); g.addColorStop(1, `rgba(${a},${d.alpha})`)
ctx.fillStyle = g; ctx.fillRect(x - 1, y - len, 2, len)
ctx.beginPath(); ctx.arc(x, y, 2, 0, Math.PI * 2)
ctx.fillStyle = `rgba(${a},${d.alpha})`; ctx.fill()
}
}
// ── RAYS ──────────────────────────────────────────────────────────────────
const NUM_RAYS = 9
const RAY_OFF = Array.from({ length: NUM_RAYS }, (_, i) => (i / NUM_RAYS) * Math.PI * 2)
const drawRays = () => {
const W = canvas.width, H = canvas.height, a = ar()
const t = Date.now() / 10000
const cx = W * 0.5, cy = H * 0.58
const maxR = Math.hypot(W, H)
ctx.clearRect(0, 0, W, H); ctx.fillStyle = '#0a0a0f'; ctx.fillRect(0, 0, W, H)
for (let i = 0; i < NUM_RAYS; i++) {
const angle = RAY_OFF[i] + t
const hw = 0.065 + smoothBass * 0.055
const al = (i % 2 === 0 ? 0.08 : 0.05) + smoothBass * 0.09 + smoothMid * 0.02
ctx.beginPath(); ctx.moveTo(cx, cy); ctx.arc(cx, cy, maxR, angle - hw, angle + hw); ctx.closePath()
const g = ctx.createRadialGradient(cx, cy, 0, cx, cy, maxR * 0.65)
g.addColorStop(0, `rgba(${a},${al * 2.8})`); g.addColorStop(0.25, `rgba(${a},${al})`); g.addColorStop(1, `rgba(${a},0)`)
ctx.fillStyle = g; ctx.fill()
}
for (let i = 0; i < 4; i++) {
const angle = RAY_OFF[i * 2] + t * 1.4 + Math.PI * 0.28
const hw = 0.04 + smoothMid * 0.035
const al = 0.04 + smoothMid * 0.05
ctx.beginPath(); ctx.moveTo(cx, cy); ctx.arc(cx, cy, maxR, angle - hw, angle + hw); ctx.closePath()
const g = ctx.createRadialGradient(cx, cy, 0, cx, cy, maxR * 0.5)
g.addColorStop(0, `rgba(255,60,172,${al * 2.5})`); g.addColorStop(1, 'rgba(255,60,172,0)')
ctx.fillStyle = g; ctx.fill()
}
const cg = ctx.createRadialGradient(cx, cy, 0, cx, cy, 120 + smoothBass * 160)
cg.addColorStop(0, `rgba(${a},${0.12 + smoothBass * 0.18})`); cg.addColorStop(1, `rgba(${a},0)`)
ctx.fillStyle = cg; ctx.fillRect(0, 0, W, H)
}
// ── LOOP ──────────────────────────────────────────────────────────────────
const drawFn = ({
orbs: drawOrbs, waves: drawWaves, particles: drawParticles,
aurora: drawAurora, pulse: drawPulse, stars: drawStars,
rain: drawRain, rays: drawRays,
} as Record<string, () => void>)[bgMode] ?? drawOrbs
// Clear once to avoid bleed from previous mode
ctx.clearRect(0, 0, canvas.width, canvas.height)
const loop = () => {
tick()
drawFn()
rafId = requestAnimationFrame(loop)
}
const loop = () => { tick(); drawFn(); rafId = requestAnimationFrame(loop) }
loop()
return () => {
cancelAnimationFrame(rafId)
window.removeEventListener('resize', resize)
}
return () => { cancelAnimationFrame(rafId); window.removeEventListener('resize', resize) }
}, [bgMode])
if (bgMode === 'none') return null